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Devil Nay Cry 2 if You Restart a Mission Do You Have to Do the Secret Rooms Again

Devil May Cry v Trophy Roadmap

  • Estimated trophy difficulty: 10/10 – among the hardest platinums
  • Approximate amount of fourth dimension to platinum: 60 Hours+ (entirely skill dependent how many tries y'all need to S-Rank Hell and Hell difficulty, rest of trophies is doable in 30 hours)
  • Offline Trophies: 49 (1trophy, 3trophy, 5trophy, 40trophy)
  • Online Trophies: 0
  • Number of missable trophies: 0
  • Glitched trophies: Nothing Nonetheless
  • Hardest Trophies: Worthy of Legend, Highway to Hell
  • Does difficulty bear upon trophies?: Aye, must beat the game on every difficulty setting including doing all S-Ranks on "Hell and Hell"
  • Minimum Playthroughs: vi (Human, Devil Hunter, Son of Sparda, Dante Must Die, Heaven or Hell, Hell and Hell) & many replays to get S-Ranks
  • Do Difficulty Trophies stack?: No, beating a game on a higher difficulty does non unlock the trophies for lower difficulties. Must play through it on every difficulty.

Introduction

Welcome to the Devil May Weep 5 (DmC5) Trophy Guide! The showtime thing you're probably wondering is why this platinum is a 10/ten difficulty. What makes it so challenging is that you lot must gain S-Ranks on Hell and Hell difficulty. Hell and Hell difficulty means you die in one single hit while enemies have the same amount of health as in Son of Sparda (which is iv times the wellness they have on Human difficulty). If you accept only a single hit it will void the S-Rank since you lose the no-hits and no-continues damage. Furthermore, the game grants y'all simply 3 retries per mission. You can't revive with red orbs or your gold orbs like you practice on lower difficulties. If you die iii times you have to replay the mission from the beginning, there are no checkpoints. To go an S-Rank the simply option is to non take a single hit. To brand things even worse, y'all aren't allowed to use the Infinite Devil Trigger unlock because it reduces ranks by -80% and makes S-rank unobtainable. Enemies non only have much more health and kill y'all instantly, they besides assail faster, more enemies spawn, stronger enemy types spawn before in the game. Even merely beating Hell and Hell is difficult enough but doing it without a single hit is a truthful claiming. Without Hell and Hell yous can still earn 82% trophies which will be the endpoint for most players and takes about 30 hours to do. If you become for platinum there's no telling how long information technology volition accept since it'due south entirely skill dependent. On pinnacle of that, you must repeat the S-Ranks on all other difficulties except Heaven or Hell.

  • Human = Enemies have 100% wellness and 100% damage
  • Devil Hunter = Enemies take 200% health and 200% impairment = Unlocks Son of Sparda
  • Son of Sparda = Enemies have 400% health and 400% damage. Enemies attack much quicker. New enemies spawn. = Unlocks Dante Must Die and "Irregular Total Custom" skill for Dante.
  • Dante Must Die = Enemies take 800% wellness and 800% damage. Enemies are nigh aggressive and the enemy groups are aforementioned as Son of Sparda. = Unlocks Heaven and Hell, Hell and Hell, and Space Devil Trigger costumes
  • Heaven or Hell = You and enemies die instantly in 1 hit
  • Hell and Hell = You die in ane hit. Checkpoints are disabled. Merely three revives per mission. Enemies are based on Son of Sparda (400% health, same assail speed and enemy spawns as Son of Sparda).

Step one: Human Difficulty Playthrough + Collectibles (Blueish Orbs, Imperial Orbs, Cloak-and-dagger Missions) + Miscellaneous Trophies

Beat out the game on the lowest difficulty "Human". Enemies have the least health in this mode. You unlock Son of Sparda difficulty for completing it.

Along the way exist sure to gather all Collectibles:

  • 12 Underground Missions – Secrets Exposed trophy
  • 32 Blue Orb Fragments – Physical Perfection trophy (All Wellness Upgrades)
  • 8 Purple Orb Fragments – The Devil's Own bays (All Devil Trigger upgrades)

Refer to theDevil May Cry five Collectible Locations Guide, it contains everything in chronological order. The gold orbs are not required for annihilation, they just act as a self-revive and can be bought in infinite quantities from the in-game shop and are rewarded equally daily login bonuses.

Besides piece of work on the mission specific trophies as outlined in the Trophy Guide. Each mission has one trophy tied to it. Some are automatic unlocks for beating the mission, others are for doing a specific task. If you missed anything you can redo it via chapter select immediately or practice it on one of the next 5 playthroughs. Endeavour to go as many Due south-Ranks as you tin can to reduce replays. This means no deaths and no restarting checkpoints manually (because y'all get a x1.xx score multiplier for not restarting checkpoints). If you don't get an S-Rank the showtime fourth dimension don't worry, keep playing and when you're fully upgraded you can redo information technology subsequently.

Step two: Devil Hunter Difficulty Playthrough

On Devil Hunter enemies have 200% health and deal 200% damage. Play through this difficulty and piece of work on any trophies you have missed previously. Try to go for S-Ranks to reduce replays.

Step 3: Son of Sparda Difficulty Playthrough

On Son of Sparda enemies have 400% health and deal 400% damage. The enemy spawns change and they first to be much more ambitious and attack faster. Beating this fashion unlocks a new skill for Dante called "Irregular Full Custom" which is required to consummate all of Dante'south skills. You lot will probably die a lot more in this mode. It's fine to use gold orbs when necessary or pay with red orbs to revive yourself. Gold Orbs can also be bought from the in-game store. South-Ranks go significantly harder in this mode, but try to get what you can.

Step 4: Farm 3,000,000+ Cherry-red Orbs, Unlock All Skills, "Dante The Gambler" Trophy

Now that you've beaten Son of Sparda you lot will take access to all skills!
In training for Dante Must Die subcontract for red orbs. These can exist used to pay for revives, essentially letting you pay your way through Dante Must Dice. Y'all're going to have to farm at least three,000,000 (3 Million) ruby-red orbs to buy all skills anyway. In that location are three characters and each of them has an power that costs 3 1000000 cherry orbs. You take to buy this skill for EVERY character, not merely once. However, by bankroll up and restoring the relieve you tin can get back the orbs after buying the skills for one grapheme. Then repeat the same for the side by side character. Otherwise we'd have to subcontract ix Million Orbs but with this trick we can spend the iii 1000000 x3 times. You may want to farm a piffling bit more to pay for the other remaining skills so become for 4 Million to be safe. Too get the bays for spending 500,000 cherry-red orbs with the Dr. Faust weapon this fashion. Only equip that weapon and hold :square: to shoot away the Red Orbs. This is a complete waste matter of red orbs and so exist sure to copy back the relieve afterward.

See Devil May Cry 5 Infinite Scarlet Orb Farming Exploit (v Million Orbs per 60 minutes)

PS4 Fill-in: Go to PS4 Settings > Awarding Saved Data Management > Saved Information in System Storage > Re-create to USB Storage (if y'all back upwardly to PS+ Cloud be sure to disable Auto-Upload or else it will overwrite your save).

Xbox One Fill-in: Quit the game after getting 4 Million Orbs to trigger the automatic cloud upload > (double-check that it really uploaded to the cloud) > buy all skills for a grapheme WITHOUT EXITING THE GAME (exiting the game overwrites cloud salvage!) > every bit soon as accomplishment pops, press Home-Button > coil down to Devil May Cry 5 > press Options > Manage Game > Saved Information > click Gamertag > Delete Saved Information > Delete from Panel > if it still shows the save, delete it over again until it's gone > press Home-Button and restart the game > it volition at present sync/download your save from cloud! If in uncertainty about any step please test it on a secondary dummy account starting time where you don't run risk losing much progress.

Step 5: Dante Must Die Difficulty Playthrough

On Dante Must Die enemies have 800% health and bargain 800% harm. At present that you have Millions of Orbs you tin can essentially pay your way through Dante Must Dice. Whenever you die, you can buy the nearly expensive ruddy orb revive and it will take away roughly thirty% of the boss'south health bar. Golden Orbs also revive you at full wellness but don't hurt the enemy. The ruddy orb cost maxes out at 585,000 Orbs per revive. If Dante Must Dice gets as well hard you can only subcontract a couple million more orbs to brand things easier.
Beating this difficulty unlocks the "Super" costumes for each character which requite yous infinite Devil Trigger. You also unlock the difficulties "Heaven or Hell" and "Hell and Hell".

Pace half-dozen: Sky or Hell Difficulty Playthrough

On Heaven or Hell everything dies in 1 hit (you and enemies). This is a super short mode. Just shoot everything with your gun. Even bosses die instantly. Here you'll also get the secret prologue ending for killing the outset dominate (I'll Be Damned trophy).

Footstep vii: Hell and Hell Difficulty Playthrough

This is the platinum blocker. On Hell and Hell difficulty you die in 1 hitting but enemies are the same every bit Son of Sparda (they have 400% wellness and 400% damage, are faster, more ambitious, more enemies spawn than on Devil Hunter). In that location are no checkpoints. You lot but have 3 lives per mission. If y'all take three hits y'all have to redo the unabridged mission. Practice A LOT on Son of Sparda before even attempting this. For but beating this difficulty y'all may employ Space Devil Trigger.

Notwithstanding, to go Southward-Ranks yous will have to do information technology without Infinite Devil Trigger. Using information technology gives a -80% score deduction which makes S-Ranks impossible. The mode you get Due south-Ranks is to not take a single hit. Past not taking a hit you get a x2 multiplier and another x1.twenty multiplier for not dying. So in full a x3.xx score increase. Even if yous only do horrible D-Rank combos yous are guaranteed to get Due south-Ranks if you haven't taken a single hit, due to the multiplier outcome. Not being hit a single time is actually challenging without Infinite Devil Trigger though (especially during some boss fights such as the Final Dominate). Effort to get through information technology for now and worry about the S-Ranks later, it's unrealistic on the offset try anyway.

Footstep viii: S-Ranks & Mop-Up

For bays "Worthy of Legend" you lot have to clear all missions with Due south-Rank on all difficulties (except Heaven or Hell). This includes Hell and Hell difficulty. You lot have to beat all missions on Hell and Hell without taking a single hit and without using Space Devil Trigger. Equally if that isn't bad enough, you lot have to do the same on all other difficulties besides, including Dante Must Die. If you ever dice it pretty much voids the Southward-Rank because you lose out on the x1.20 multiplier. A surefire shot to go South-Ranks fifty-fifty with bad combos is to not take a single hit. Non taking a hitting gives you a x2.00 multiplier (+x1.20 for no checkpoint restarts is x3.20 multiplier). In mission select yous tin see which Rank you got in each mission but be warned that this is extremely difficult to complete. If you however take anything else left, get get it via chapter select. Without the "Hell and Hell" playthrough you can notwithstanding become to 82% bays completion.

Useful Tips, Tricks and Guides:

  • Devil May Cry v All Collectible Locations (Blue Orbs, Regal Orbs, Secret Missions, Weapons)
  • Devil May Weep v Secret Missions Walkthrough
  • Devil May Weep 5 Boss Guide – All Boss Fights
  • Devil May Cry 5 Infinite Red Orbs Farming Spot (5 Million Orbs per Hour)
  • Devil May Cry 5 How to Change Active Devil Billow
  • Devil May Cry 5 How to Unlock Space Devil Trigger
  • Devil May Cry 5 How to Change Costumes

Devil May Weep 5 Trophy Guide

Devil May Weep
Unlock all trophies.
Earn all other trophies in Devil May Cry 5 – DmC5 to unlock Platinum (DLC not required).
Permit's Rock!
Complete the game on Human way.
Come across trophy "Highway to Hell".
Showtime!
Complete the game on Devil Hunter mode.
See trophy "Highway to Hell".
Doing Daddy Proud
Complete the game on Son of Sparda mode.
See trophy "Highway to Hell".
Dance with the Devil
Complete the game on Dante Must Die fashion.
See bays "Highway to Hell".
Stairway to Heaven
Complete the game on Sky or Hell mode.
See bays "Highway to Hell".
Highway to Hell
Complete the game on Hell and Hell mode.
Hell and Hell is the highest difficulty in the game.

Hither'due south an overview of all difficulties:

  • Human = Enemies have 100% health and 100% harm
  • Devil Hunter = Enemies accept 200% wellness and 200% damage = Unlocks Son of Sparda
  • Son of Sparda = Enemies have 400% health and 400% harm. Enemies set on much quicker. New enemies spawn. = Unlocks Dante Must Die and "Irregular Full Custom" skill for Dante.
  • Dante Must Die = Enemies have 800% health and 800% damage. Enemies are virtually ambitious and the enemy groups are same as Son of Sparda. = Unlocks Heaven and Hell, Hell and Hell, and Infinite Devil Trigger costumes
  • Heaven or Hell = Yous and enemies die instantly in 1 hit
  • Hell and Hell = You die in ane hit. Checkpoints are disabled. Only 3 revives per mission. Enemies are based on Son of Sparda (400% wellness, same assail speed and enemy spawns equally Son of Sparda).

What makes Hell and Hell so tricky is that yous die in a single striking but enemies have full wellness how they did on Son of Sparda. You lot only have iii revives and if y'all die you take to replay the entire mission, at that place are no checkpoints. To make things easier you can employ the "Super" costumes that requite yous Infinite Devil Trigger. Those are unlocked from beating Dante Must Die difficulty. However, exist warned that using Infinite Devil Trigger voids S-Ranks. Yous're still going to have to South-Rank all missions on Hell and Hell for trophy "Worthy of Fable". Another tip for Nero's missions is to stock up 8 "Ragtime" Devil Breakers before every mission, and so agree :circle: to freeze all enemies around you lot for a few seconds. This is helpful for catchy situations and by far the best Devil Breaker.

Yous're going to die a lot. It'southward best to fix in Son of Sparda. Play through the longer levels multiple times in Son of Sparda before attempting the aforementioned level in Hell and Hell. This will requite you good exercise, specially for bosses. Study their attack patterns and learn to exercise them perfectly without taking a hit. When yous're ready, play through the mission on Hell and Hell. With enough practice it's possible but requires quite a bit of dedication.

Fall from Grace
Clear the Prologue Mission.
Automatic story-related trophy, cannot exist missed.
Protect the People
Defeat all enemies in Mission 01.

In that location's merely one "hidden" enemy in Mission 01. After you driblet downward the broken span (subsequently cutscene midway through the level) turn around immediately. There's a red mantis guarding a blueish orb fragment. Brand sure you kill it. The balance of the enemies are in obviously sight. The level is just i long bridge with enemies on it, you tin just go in one direction and the enemies are easy to see. Just kill all of them.

Where the Red Orbs Grow
Collected Red Orbs from an unexpected spot in Mission 02.

After the very beginning enemy run across in Mission 02 the street volition divide up between left and right (there'due south a xanthous ambulance on the street here). Take the right path. On the right side of the road jump upward to a pigsty in a edifice, backside it you lot discover the red orbs that unlock this trophy. Punch the orbs to destroy them.

Reunion
Clear Mission 03.
Automated story-related bays, cannot be missed.
Backroad
Destroy a certain wall in Mission 04.

In Mission 04 after passing the train bridge, you'll go through a warehouse edifice and then enter a street. A huge fight takes place on this street and you lot get atutorial how to use Devil Trigger Buffs for Shadow and Griffon. At this signal charge upwards iii confined on the purple Devil Trigger Gauge (by killing enemies). And then printing :l1: to summon the Nightmare (big colossus that fights for y'all). The Nightmare will come up jumping through a wall of a building which unlocks this trophy.

Intermission a Leg
Fend off a menace from above in Mission 05.

The "Menace from Above" is a large tentacle that comes through the ceiling to set on you. There are multiple of these in Mission 05. The first one is at the starting time of the warehouse where you must destroy the 2nd Claret Clot of this mission. It's unmissable because you lot accept to destroy the Claret Clot to accelerate. However, killing the Menace from Above is optional. Just attack it with everything you've got. You can focus on it with :r1: to come across the health bar. If you take too long or walk abroad the Menace from To a higher place will retreat. Play on the everyman difficulty if y'all accept trouble with this.

End of the Line
Clear Mission 06.
Automatic story-related trophy, cannot be missed.
Share the Hurting
Clear Mission 07 with both Nero and V.
Self-explanatory. In Mission 07 y'all tin decide which character to play (Nero or V). Choice either one and then replay the mission with the other character to pop this trophy.
Lite in the Darkness
Clear Mission 08.
Automatic story-related bays, cannot be missed.
Eagle-Eyed
Destroy a certain wall in Mission 09.

Subsequently the beginning enemy come across in Mission 09 (where you fight a huge frog-like enemy), caput straight to the end of the area and spring upwardly the rocks. You volition reach a dead end. A wall is blocking the path, if yous look carefully yous can see a gold orb glimmering backside the wall. Printing :l1: to summon the Nightmare. It volition break through the wall and unlock the trophy. Y'all must accept 3 bars of the purple Devil Trigger Gauge to summon the Nightmare (fill it up by defeating enemies).

This Ain't Over
Clear Mission 10.
Automated story-related trophy, cannot be missed.
Don't Mess with the Best
Employ proper timing to get a leg upward in a shut-quarters battle confronting the boss in Mission 11.

Equip the Devil Sword Sparda :r2: and utilise the Swordmaster stance :right: . At the endboss of the mission just spam :r1: + :circle: to spin the sword. It will stagger him and unlock the trophy.

The Qliphoth
Clear Mission 12.
Automated story-related bays, cannot exist missed.
Each In His Own Manner
Clear Mission 13 with Nero, V, and Dante.
Before mission 13 y'all tin pick i of three characters. Nero, 5, Dante. Pick whoever you similar and then replay the mission with the other two from the Main Menu.
Gotta Hurry
Articulate Mission fourteen.
Automatic story-related trophy, cannot be missed.
Slick Moves
Continue with caution and avert unneeded damage in Mission 15.

During Mission fifteen there are two paths yous can take. Regardless of which one you lot take they will always cross at the Divinity Statues (shops where you buy skills). At that place are three sections in total where the path splits upwardly and you must navigate some traps to become ahead. For this trophy you just can't accept whatsoever harm from traps during the costless-roam sections.

Taking harm from enemies is okay and doesn't void the trophy. Taking damage from the endboss is fine besides. To brand things easier though, run past all enemies in free-roam.

Recommended Paths:

  • Path 1: At the start go straight downwards the hill and take the Gerbera jumping path (don't have the path with the spikes). On the Gerbera path you but use double-jump skill and with Gerbera Devil Breaker equipped press :circle: to jump beyond the chasms. Exercise this apace to avert the flight enemies on the mode.
  • Path 2 (1st Divinity Statue): Accept the path left of the Divinity Statue that leads downwardly. It's the path with shielded enemies. Yous tin double-jump over all of them. They are slow and don't really attack you.
  • Path 3 (2d Divinity Statue): Run by all the enemies and go direct ahead. Don't use the grapple on the right side, accept the obvious path straight ahead. There are actually no traps here.
Obedience Training
Go on the offensive without relying on brute force in the Mission 16 dominate battle.
This takes place during the Mission xvi boss fight at the end of the level. Don't apply your Devil Trigger gauge during this fight (don't press :l1: ). While in your normal human class, proceed attacking and this trophy should pop randomly during the fight. It will unlock right away during the dominate boxing, not afterwards it. If you don't have it by the time the boss is almost dead, suspension the game and restart the checkpoint and then repeat. For me information technology popped when the boss was trying to charge up an areal set on and I attacked its caput in man form, without having activated devil form during the fight.
Back to Life
Clear Mission 17.
Automatic story-related trophy, cannot exist missed.
Homo on a Mission
Clear Mission 18.
Automatic story-related trophy, cannot be missed.
Battle for the Ages
Articulate Missions nineteen and 20 without using continues (any difficulty except Heaven or Hell).
Self-explanatory. This is all-time washed on the lowest difficulty "Homo". Just don't let your health bar deplete. If y'all go down, retry the mission. You must complete both Mission 19 & Mission 20 without your health getting depleted. You lot can retry this every bit oft as you lot desire.
Non Too Shabby
Perform a Stylish Rank Due south combo.
Come across trophy "Seriously Stylish Slaying!".
Steppin' up the Fashion
Perform a Stylish Rank SS philharmonic.
See trophy "Seriously Stylish Slaying!".
Seriously Stylish Slaying!
Perform a Stylish Rank SSS philharmonic.

Nigh likely, this will come up naturally during ane of 5's levels on higher difficulties where enemies have more wellness. To go SSS combos you must attack with different moves and impale enemies quickly. The character "V" is by far the easiest. He doesn't fight himself but lets his pets practise the piece of work. Buy Five'south "Promotion" skill so you tin can mount the Nightmare (big colossus). Enemies tin't hit you while mounted. Attack enemies with Colossus while too attacking with Griffon :square: and Shadow :triangle: .

A neat place to practice this is in the first enemy encounter of Mission 05. Even on Devil Hunter information technology's achievable here. On college difficulties it gets easier since enemies stay live longer and y'all can do more combos on them. Just attack with Griffon and Shadow without getting hit (no need to summon Nightmare here).

Other good places are in Mission 07, playing as V in the Train Station. There are some big encounters hither. The last checkpoint of Mission 13 also works well because in that location are lots of enemies that keep respawning.

Secrets Exposed
Clear all clandestine missions.

There are 12 hugger-mugger missions in the game. They are indicated by cherry patterns on certain walls (like a graffiti). When yous see such a blueprint, there'due south a blood-red glowing dot nearby on the floor. The dot only lights up when you're walking over information technology. Then you need to stand above the ruddy dot and look at the pattern / graffiti to first the secret mission. They are like petty challenges, each one with unlike tasks.

If you are just looking for the Hole-and-corner Mission specifically refer to this guide:

» Devil May Cry 5 – All Secret Mission Locations & Solutions

They are also included in the Collectble Guide along with all other items if you prefer that:

» Devil May Weep v – All Collectible Locations (Blue Orb Fragments, Purple Orb Fragments, Secret Missions)

The Quick and the Dead
Defeat 5 enemies in 1 second.

Yous can get this early on in the first enemy run across of Mission 02. Play on "Homo" or "Heaven or Hell" difficulty and make sure you have the "Helter Skelter" devil breaker equipped earlier starting the mission. It can be bought from the shop.

Kill the first 3 enemies. Then five more enemies spawn. Let them get close to you and hold :circle: with the Helter Skelter to kill them all simultaneously. On Sky or Hell all enemies dice in ane striking. On Human yous may take to weaken them a little fleck first. If information technology doesn't work on first try, restart the checkpoint to retry.

An alternative method is to employ Super Nero'southward "Maximum Bet" skill. You unlock Super Nero by beating Dante Must Dice difficulty. It's a huge shockwave motion that kills everything in its path. On Sky or Hell difficulty information technology'southward easiest because enemies die in a unmarried hit. This difficulty is too unlocked later on chirapsia "Dante Must Die".

Well I'll Be Damned
Wield overwhelming ability to exact an unexpected determination.

Y'all earn this trophy for seeing the secret ending in the Prologue. To trigger the hole-and-corner catastrophe y'all must beat Urizen, the boss in the Prologue. This will automatically happen in "Sky or Hell" difficulty. In that mode all enemies die in 1 single hit, including this boss. You can too practise it on Human difficulty but that'due south much harder. If you lot'd rather do it the hard way, you have to shoot the red crystal of the boss and evade his attacks. When the red crystal is gone you can attack him for a few seconds on his throne but he will repair the red crystal within a few seconds. Then you lot have to repeat the procedure until he's dead. Just practise it in Heaven or Hell difficulty because it'south a guaranteed unlock in that mode and takes no effort whatsoever.

Hell of a Hunter
Clear all missions with S rank.
For this you lot must shell all 20 Missions + Prologue with S-Rank. It counts this across all difficulties. For example, you tin can S-Rank Mission 1-5 on Human difficulty, Mission 6-10 on Devil Hunter and xi-20 on Sky or Hell. You do NOT have to get all S-Ranks on the same difficulty. Combining it between all difficulties is fine. Furthermore, in the missions where you tin can play as different characters, only 1 Due south-Rank with one character is needed (the S-Rank with 2nd or 3rd graphic symbol are not needed).

The easiest way by far is to do this on Heaven or Hell. On this difficulty all enemies die in 1 hit. Only use your revolver / pistols to kill everything instantly. This makes it super piece of cake to not die. By not dying you become a x2.xx multiplier + x1.20 multiplier for no checkpoint restarts. This guarantees an S-Rank in all missions. Heaven or Hell is too the quickest mode to complete. Only be sure you're non equipping the "Super" costumes that give yous space Devil Trigger. Those reduce the score past -lxxx% and go far incommunicable to earn Due south-Ranks. Stick with the normal costumes.

Worthy of Legend
Clear all missions with Southward rank on all difficulties except Sky or Hell.
You must get an S-Rank in every mission across every difficulty setting. There are 20 missions and a Prologue on each difficulty. In that location are 6 difficulties but Sky or Hell is not needed (considering it's the easiest). That leaves you with 5 difficulties 10 21 Missions = 105 S-Ranks.
  • Homo Difficulty (Prologue + 20 Missions)
  • Devil Hunter Difficulty (Prologue + 20 Missions)
  • Son of Sparda Difficulty (Prologue + 20 Missions)
  • Dante Must Die Difficulty (Prologue + 20 Missions)
  • Hell and Hell Difficulty (Prologue + 20 Missions)

The Prologue is the hardest mission to South-Rank. It requires yous to beat the Prologue dominate which is a long and tiresome battle.

A surefire manner to get an Southward-Rank in every mission 100% of the time is to do the mission without taking a single hit. Non taking a hitting gives a x2.xx Multiplier and on top of that another x1.twenty Multiplier for not using checkpoint restart / not dying. Even if you lot do horrible combos it will still give a guaranteed S-Rank due to the multipliers. Getting Southward-Ranks on Hell and Hell difficulty is particularly hard and volition be the platinum blocker for nearly players. Because y'all die instantly on this difficulty, taking just 1 hitting will void all bonuses and brand the South-Rank basically impossible. Then what information technology comes down to is that you accept to beat the hardest difficulty without taking a unmarried hit. The only fashion to survive this madness is to practice a lot on other difficulties until you lot know all assault patterns of mobs and bosses and can evade them perfectly every fourth dimension. Focus more on non taking a hit than trying to score crazy combos and the South-Rank will be a sure thing.

You also earn lots of points from so chosen "Extra Bonuses". These are special gainsay bonuses that you tin do to beef upwardly your concluding score. There are likewise negative penalties that reduce the score.

Possible Penalties:

  • Using Super costumes (Infinite Devil Trigger) = -80%, completely voids chance at South-Ranks
  • Using Auto-Help (automatic combos) = -xx%
  • Using Orbs to revive yourself = the more than ofttimes you revive the more penalty you lot become
  • Using checkpoint restarts voids the x1.twenty Multiplier
  • Getting hit voids the x2.twenty Multiplier

Possible Extra Bonuses:

Whiff King – 100
Storm of Swords – 100
Consistent Style – 100
Max Vitality Victory – 300
Well-nigh-Decease Feel – 500
From Death to Life – 100
Fatigued-out Devil – 800
Double Death – 100
Triple Takedown – 300
Combo Harm – 100
Get Some Air – 300
Sandbagged – 100
Slow Scrapper – 100
Earthbound – 300
Brutal Blow – 100
Fast Fighter – 150
Devil Trigger Junkie – 100
Good Teamwork (Coop) – 500
Gun Enthusiast – 100
Master Swordsman – 100
All Weapon Change – 100
All Style Alter – 100
No Way Alter – 100
Ignition Enabled – 100
Shift Into Height Gear – 100
Instant Dispatch – 300
Fiendish Friendly Burn down – 100
Explosive Fault – 100
Popular Fly Hitter – 100
Sniper – 100
Suspension Abroad Finish – 100
Armless Victory – 200
Feeble Resistance – 2000
No Stalemate – 500
Demon Reprieve – 100
Wave Passenger – 100
Finishing Blow Blowout – 300
Wave Passenger – 100
Instant Dispatch – 300
Bomber Man – 100
Exceed Excellence – 100
Parry Prince – 100
Parry King – 500
Newbie Deflector – 100
Guard Suspension Beginner – 100
Guard Break Ace – 500
Take chances Taker – 500
Legendary Finish – 500
Blood-red Empusa hunter – 100
Speed Articulate Due south – chiliad
Speed Articulate A – 500
Speed Articulate B – 100
Veggie Roast – 100
Sinful Finish – 500
Terminator – 200
Environment Wrecker – 100
Just Passing Through – 500
Penny Pincher – 100
Blood Jell Conservationist – 500
Wall Crusher – 200
Coffin Breaker – 100
Major Losses – 100
Go Moisture – 50
Hotel Tour – 100
Balloon Popper – 500
Explosion Junkie – 100
Wall Crusher – 200
Leg Wallop – 100
Hail to the King – 100
Against All Odds – 500
Demon Catcher – 300

*Unconfirmed Note: given that "Hell of a Hunter" merely requires you to get S-Rank with one character in the missions that tin can be played with two or 3 characters, information technology tin can be presumed that the same applies to this trophy (e.g. in Mission 13 you only need ane S-Rank with 1 graphic symbol, not 3 S-Ranks with each of the 3 characters). Until someone has the bays it can't be said for sure. There's a good adventure y'all can manage the indistinguishable S-Ranks in multi-graphic symbol missions. If you manage to get this trophy, go out a comment so we can accept confirmation on this.

I Believe I Tin can Fly
Rack upward a total of 60 minutes in the air by jumping or other means.
You will be getting this naturally on your first playthrough. It counts airtime whenever yous bound or practise air-juggle combos (press :r1: + :l-down: + :triangle: ). Don't even worry nigh this, information technology volition unlock automatically along the way.
Nothing'due south Impossible
Acquire all of Nero's skills.
To purchase all skills for Nero you will need effectually 4-five Million Red Orbs.

» Devil May Cry 5 Space Scarlet Orb Farming Exploit (5 Million Orbs per Hour)

In one case y'all have four-5 One thousand thousand Blood-red Orbs don't spend them right abroad! Instead, back up your save game first. Then buy all skills for one character. When you lot're out of orbs, copy back the save to have your orbs back. Buy the skills for the next graphic symbol and repeat.

PS4 Backup: Go to PS4 Settings > Application Saved Data Management > Saved Data in Arrangement Storage > Re-create to USB Storage (if yous back upward to PS+ Deject be sure to disable Automobile-Upload or else it will overwrite your save).

Xbox I Backup: Quit the game afterward getting iv Million Orbs to trigger the automatic cloud upload > (double-cheque that it actually uploaded to the deject) > purchase all skills for a grapheme WITHOUT EXITING THE GAME (exiting the game overwrites cloud salve!) > as soon as achievement pops, press Home-Button > scroll down to Devil May Cry 5 > press Options > Manage Game > Saved Data > click Gamertag > Delete Saved Data > Delete from Console > if it still shows the save, delete it over again until it'south gone > press Home-Button and restart the game > it will at present sync/download your save from cloud! If in doubt near any pace delight examination it on a secondary dummy account first where you don't run chance losing much progress.

Beneath are all Nero skills.

Abilities:

  • Speed
  • Tabular array Hopper
  • Table Hopper 2
  • Table Hopper 3
  • Wire Snatch 2
  • Wire Snatch 3
  • Air Hike
  • Trigger Heart
  • Enemy Step
  • Get More Orbs
  • Ex Provocation

Bluish Rose:

  • Colour Upwardly 2
  • Color Upwards 3
  • Charge Shot
  • Charge Shot 2
  • Charge Shot 3

Ruby-red Queen:

  • Streak
  • Streak 2
  • Split
  • Red Queen Philharmonic B
  • Red Queen Combo C
  • Ruddy Queen Combo D
  • Roulette Spin
  • Shuffle
  • Payline
  • Hard Way
  • Calibur

Exceed:

  • Exceed two
  • Exceed three
  • Max-Act

Devil Bringer:

  • Showdown
  • Maximum Bet
  • Flap Top

Devil Breaker:

  • Billow Plus
  • Breaker Plus 2
  • Breaker Plus 3
  • Billow Plus iv
  • Breaker Plus v
Be the Legend
Acquire all of Dante's skills.
To buy all skills for Dante y'all will need around 4-5 One thousand thousand Red Orbs and have finished Son of Sparda difficulty first! Later on beating Son of Sparda you unlock the final skill "Irregular Full Custom". You must as well find the "Kalina Ann" weapon in Mission 11 because it'due south needed to become the Double Kalina Ann weapon which has skills tied to it. All other weapons unlock automatically from story progression.

» Devil May Cry five All Collectible Locations (with Weapons)

» Devil May Cry 5 Infinite Ruby Orb Farming Exploit (5 Million Orbs per Hour)

Once you take 4-5 Meg Red Orbs don't spend them right abroad! Instead, back up your save game first. And so buy all skills for one graphic symbol. When you're out of orbs, re-create dorsum the salvage to have your orbs dorsum. Buy the skills for the next character and repeat.

PS4 Backup: Go to PS4 Settings > Application Saved Data Management > Saved Data in System Storage > Copy to USB Storage (if you back up to PS+ Cloud exist sure to disable Machine-Upload or else information technology volition overwrite your save).

Xbox One Backup: Quit the game after getting 4 Million Orbs to trigger the automated cloud upload > (double-check that it actually uploaded to the deject) > buy all skills for a character WITHOUT EXITING THE GAME (exiting the game overwrites cloud save!) > equally soon as achievement pops, printing Habitation-Button > scroll downwards to Devil May Cry 5 > press Options > Manage Game > Saved Data > click Gamertag > Delete Saved Data > Delete from Console > if it still shows the save, delete it again until it's gone > press Home-Button and restart the game > it will now sync/download your relieve from cloud! If in dubiousness about any step please test information technology on a secondary dummy account starting time where you don't run risk losing much progress.

Below are all Dante skills.

Abilities:

  • Speed
  • Air Hike
  • Trigger Middle
  • Enemy Step
  • Get More Orbs
  • Ex Provocation
  • Irregular Full Custom (unlocked by chirapsia "Son of Sparda" difficulty)

Rebellion:

  • Stinger
  • Stinger 2
  • 1000000 Stab

Devil Sword Sparda:

  • Stinger
  • Stinger 2
  • Million Stab

Devil Sword Dante (unlocked in Mission 12):

  • Stinger
  • Stinger 2
  • Million Stab
  • Drive
  • Over Drive
  • Swords Formation
  • Swords Formation 2
  • Swords Formation 3

Balrog:

  • Runted Revenge
  • Fly Dragon
  • Updraft
  • Rolling Blaze
  • Ignition ii
  • Ignition iii

Cavaliere (unlocked in Mission 11):

  • Cross Line
  • Slipstream
  • Slipstream two
  • Highside
  • Braking
  • Idling

King Cerberus (unlocked in Mission 16):

  • Revolver
  • Revolver two
  • Crystal
  • Ice Age
  • Long Revolver
  • Thunder Handclapping

Ebony & Ivory:

  • Charge Shot
  • Charge Shot 2
  • Charge Shot 3

Coyote-A:

  • Charge Shell
  • Charge Beat out 2
  • Accuse Shell three

Kalina Ann (institute in Mission 11 at the entrance of the Ruins after destroying the iii Blood Clots):

  • High Explosive

Double Kalina Ann (unlocks in Mission eighteen if you found Kalina Ann in Mission xi. If not you must go back to collect Kalina Ann in Mission eleven):

  • Cascade

Dr. Faust (unlocked in Mission 13):

  • Man in the Red
  • Hat Trick
  • Dr. Faust two
  • Dr. Faust three
  • Dr. Faust 4

Trickster:

  • TS Way Level 2
  • TS Way Level iii
  • TS Style Level 4

Swordmaster:

  • SM Fashion Level ii
  • SM Style Level 3
  • SM Style Level 4

Gunslinger:

  • GS Mode Level 2
  • GS Style Level 3
  • GS Style Level 4

Purple Guard:

  • RG Style Level 2
  • RG Style Level three
  • RG Style Level four

Sin Devil Trigger:

  • Sin Stinger
  • Sin Inferno
  • Demolition
  • The Luce
  • Quadruple S
Demon Breeder
Learn all of V's skills.
To purchase all skills for Five you volition need around 4-v Million Red Orbs.

» Devil May Cry five Infinite Red Orb Farming Exploit (5 1000000 Orbs per Hour)

Once you lot take four-v Million Red Orbs don't spend them right abroad! Instead, back up your salvage game first. Then purchase all skills for one graphic symbol. When you're out of orbs, copy back the save to take your orbs dorsum. Purchase the skills for the adjacent character and repeat.

PS4 Backup: Become to PS4 Settings > Application Saved Data Direction > Saved Data in Organization Storage > Copy to USB Storage (if you back up to PS+ Cloud be sure to disable Auto-Upload or else it will overwrite your salvage).

Xbox One Fill-in: Quit the game afterwards getting 4 Million Orbs to trigger the automated cloud upload > (double-check that information technology really uploaded to the cloud) > buy all skills for a character WITHOUT EXITING THE GAME (exiting the game overwrites deject save!) > as soon as achievement pops, printing Home-Button > gyre downwardly to Devil May Weep five > press Options > Manage Game > Saved Data > click Gamertag > Delete Saved Information > Delete from Console > if it still shows the save, delete information technology once more until it'due south gone > press Home-Button and restart the game > it will now sync/download your salvage from cloud! If in uncertainty most whatsoever step delight test it on a secondary dummy account commencement where y'all don't run take a chance losing much progress.

Beneath are all V skills.

Abilities:

  • Quickplay
  • Promotion
  • Enemy Step
  • Trigger Eye
  • Green Gainer
  • White Gainer
  • Become More Orbs
  • Ex Provocation

Pikestaff:

  • Royal Fork

Griffon:

  • Occludent 2
  • Blockade 3
  • Round Robin 2
  • Circular Robin 3
  • Flank Attack
  • Double Check
  • Double Check ii
  • Double Bank check three
  • Griffon Vim
  • Griffon Vigor
  • Griffon Vigor 2

Shadow:

  • Shadow Combo B
  • Shadow Philharmonic C
  • Quantum
  • Hedgehog
  • Hedgehog two
  • Guillotine
  • Skewer
  • Shadow Vim
  • Shadow Vigor
  • Shadow Vigor 2

Nightmare:

  • Nightmare Combo B
  • Domination
Physical Perfection
Upgrade your vitality estimate to max.

For this you must detect all 32 Blue Orb Fragments and buy the 6 Blueish Orbs from the Shop to obtain a total of 20 Health Gauge segments. Meet the Collectible Guide for more info and their locations:

» Devil May Weep five – All Collectible Locations (Blueish Orbs, Purple Orbs, Secret Missions)

The Devil's Own
Upgrade your Devil Trigger Gauge to max.

For this you must observe all 8 Purple Orb Fragments and buy the five Purple Orbs from the Store to obtain a total of ten Devil Trigger Approximate segments. Come across the Collectible Guide for more info and their locations:

» Devil May Cry 5 – All Collectible Locations (Blueish Orbs, Purple Orbs, Secret Missions)

A New Job
Accept a new task from Morrison later the Crimson Grave incident.
During the Epilogue / Credits, y'all can kill enemies while the credits are rolling. Kill a lot of enemies to trigger two bonus cutscenes at the finish which unlocks this bays. The difficulty doesn't matter for it, tin be unlocked on any difficulty setting. If you didn't get it y'all need to replay Mission twenty to try again. It should come up naturally in 1 of your six playthroughs.
Jackpot!
Collect more 1,000,000 Cherry-red Orbs total.
You will get over 1 One thousand thousand Cherry Orbs automatically inside ii playthroughs of the game. If you want to farm it, see the method below.

» Devil May Cry 5 Space Crimson Orb Farming Exploit (v One thousand thousand Orbs per 60 minutes)

Demon Destroyer
Defeat 1,000 enemies total.
You lot volition kill over 1,000 enemies automatically within 2 playthroughs of the game. If yous want to farm it, see the method below that can be combined with infinite orb farming:

» Devil May Cry 5 Space Carmine Orb Farming Exploit (five Million Orbs per 60 minutes)

Rearm and Repeat
Collect more than than 100 Devil Breakers during missions.

This can exist farmed via Checkpoint Restart. The fastest identify to farm information technology is in Mission xv. Play through the trap section until you achieve the get-go Divinity Statue in the mission. Become behind the Divinity Statue and you'll come across a short cutscene of a blue orb fragment on top of a mountain. In this area there are seven Punch Line Devil Breakers sitting close together. They only accept 30 seconds to collect. Immediately destroy them by pressing :l1: then restart the checkpoint and collect them again until the bays unlocks. It keeps counting them on checkpoint restart.

Dante The Gambler
Use more than than 500,000 Red Orbs total with Dr. Faust.
First y'all'll take to aggregate 500,000 Red Orbs. This will happen naturally as you play if you don't spend them on skills, just for a quick farming method see the guide below:

» Devil May Weep 5 Space Red Orb Farming Exploit (5 Million Orbs per Hr)

Once y'all have 500,000 Red Orbs, equip the Dr. Faust Weapon with Dante. This is unlocked in Mission xiii automatically. It'southward a ranged weapon. Equip it and hold :square: to shoot off all the red orbs until the bays pops. Since this is a complete waste of Blood-red Orbs, it's best to back up the salve game first and copy it dorsum afterward to regain the Blood-red Orbs.

PS4 Fill-in: Become to PS4 Settings > Application Saved Data Management > Saved Data in Organization Storage > Copy to USB Storage (if you support to PS+ Deject exist sure to disable Auto-Upload or else information technology will overwrite your save).

Xbox One Backup: Quit the game subsequently getting 4 One thousand thousand Orbs to trigger the automatic cloud upload > (double-check that it really uploaded to the cloud) > buy all skills for a grapheme WITHOUT EXITING THE GAME (exiting the game overwrites cloud salve!) > equally shortly as achievement pops, press Habitation-Push > scroll down to Devil May Cry 5 > press Options > Manage Game > Saved Data > click Gamertag > Delete Saved Data > Delete from Panel > if information technology withal shows the salvage, delete information technology once again until information technology's gone > press Abode-Button and restart the game > information technology will now sync/download your salve from deject! If in doubt virtually whatever step please test it on a secondary dummy business relationship kickoff where yous don't run take chances losing much progress.

Who Needs Weapons Anyway?
Articulate Mission 11 without equipping a weapon ready for Dante (any difficulty except Heaven or Hell).

First y'all must beat the game on Son of Sparda difficulty and so again on Dante Must Die difficulty.

Chirapsia the game on Son of Sparda unlocks Dante'south skill "Irregular Full Custom". It can then be bought for 100 Red Orbs from the shop. Information technology lets you completely unequip all weapons. Withal, the problem is you can't set on with blank fists. So we must beat the game again on Dante Must Dice to unlock the "Super Dante" Costume which gives you Infinite Devil Trigger. And so you can apply your 2nd Devil Transformation to spawn powerful weapons.

Afterwards you lot have browbeaten the game on Dante Must Die, do the following:

  1. Load up Mission 11 on Human Difficulty
  2. Choose "Super Dante" Costume
  3. Buy skill "Irregular Total Custom"
  4. Unequip all Swords and Guns in the Shop
  5. In the Mission Screen press :r1: / :r2: to switch to the empty weapon preset
  6. Start the mission. Concord :l1: to actuate Devil Form. Use information technology to destroy all Blood Clots and impale all enemies on your path. That'south it! After beating the Mission xi dominate the bays will unlock. Just be sure at that place are no weapons in your inventory at all (also not your sword and not Ebony & Ivory pistols).
Unarmed and Dangerous
Beat Mission 07 without any starting Devil Breakers equipped (any difficulty except Sky or Hell).
This is best done on the difficulty "Human being". For Mission 07 select Nero. In the Mission Menu (earlier mission) printing :l1: / :r1: to switch to an empty ready of Devil Breakers. Then simply complete the mission as Nero. Devil Breakers are the special gear on your left hand. Y'all nonetheless start with the sword and revolver and you tin also discover and use Devil Breakers during this mission. Using the ones that you institute during the mission is okay for the trophy.
Pet Protection
Articulate Mission 05 without V'due south demons getting stalemated (any difficulty except Heaven or Hell).

The only hard part in Mission 05 is the endboss. You tin can't let your two demon pets Griffon & Shadow go down. In the summit left corner you lot tin can run across their health confined. Luckily, their health instantly recovers when summoning the Nightmare with :l1: (requires three majestic confined of Devil Trigger). Ever summon the Nightmare when your demons' health gets low. You'll also want to buy these skills to make things easier: Griffon Vigor, Griffon Vigor 2, Shadow Vigor, Shadow Vigor 2.

This gives your pets much more health. The power "Trigger Center" is likewise useful as it makes the Devil Trigger Guess deplete at a reduced rate when you summon the Nightmare, then that it lasts longer.

Showtime Mission 05 on the lowest difficulty "Man" with the above skills equipped. At the endboss, when he powers up an attack, retreat and so your pets don't get hit. If one of your pet'due south health is below 50% summon the Nightmare real quick with :l1: . This instantly restores the full wellness of your pets. Immediately press :l1: again to make the Nightmare become away. Repeat when health drops again. Other than that you'll mainly want to set on the boss with Shadow (melee). He does much more damage than Griffon (ranged). It may take a few tries. If you're having problem, play through the game on higher difficulties first to get a practiced feel for the boss, then come up back to this later on Human difficulty.

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Source: https://www.powerpyx.com/devil-may-cry-5-trophy-guide-roadmap/

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